@startuml
sprite $local_pharmacy [48x48/16] {
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}


!define MATERIAL_LOCAL_PHARMACY(_alias) ENTITY(rectangle,black,local_pharmacy,_alias,MATERIAL LOCAL_PHARMACY)
!define MATERIAL_LOCAL_PHARMACY(_alias, _label) ENTITY(rectangle,black,local_pharmacy,_label, _alias,MATERIAL LOCAL_PHARMACY)
!define MATERIAL_LOCAL_PHARMACY(_alias, _label, _shape) ENTITY(_shape,black,local_pharmacy,_label, _alias,MATERIAL LOCAL_PHARMACY)
!define MATERIAL_LOCAL_PHARMACY(_alias, _label, _shape, _color) ENTITY(_shape,_color,local_pharmacy,_label, _alias,MATERIAL LOCAL_PHARMACY)
skinparam folderBackgroundColor<<MATERIAL LOCAL_PHARMACY>> White
@enduml